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CMacLean

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CMacLean last won the day on June 8 2013

CMacLean had the most liked content!

About CMacLean

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  1. Really like your avatar, Draugmyrn, Welcome
  2. Did you donate here on site? Or did you just pledge on Kickstarter? Because the Kickstarters failed your pledges there were canceled, you would need to donate here on our Donation Tracker to get guild status.
  3. You just submit your NPC descripton in a reply to the rewards PM you received when you joined the guild.
  4. We'll have to get back to you on that, we hadn't planned for future Kickstarters because we may not have need to return to Kickstarter if Dreamtime does well in sales. I'll bring it up at the next team meeting and let you know
  5. Since April we've been evaluating several of the leading game engines used in indie and AAA game development searching for the best fit for our current RPG project. There were some good contenders, Epic's Unreal Engine, Crytek's CryEngine 3, Unity, Hero Engine, the list is pretty extensive. We narrowed that list down to three and began weighing the pros and cons. After having a good play, comparing licensing terms, and exploring which engine would best serve our needs, we've finally decided to proceed with: Vision Engine by Powerful enough to take on our vast open world with ease, packed full of Havok's cutting edge graphics and animation tech, bundled with amazing middleware like Autodesk Scaleform and Beast, and highly adaptable modularity and workflow, this is the one for us! We will begin production with the Vision Engine in Mid-June and can't wait to show you the first shots of our world coming alive! Click here to view the article
  6. After having a good play, comparing licensing terms, and exploring which engine would best serve our needs, we've finally decided to proceed with: Vision Engine by Powerful enough to take on our vast open world with ease, packed full of Havok's cutting edge graphics and animation tech, bundled with amazing middleware like Autodesk Scaleform and Beast, and highly adaptable modularity and workflow, this is the one for us! We will begin production with the Vision Engine in Mid-June and can't wait to show you the first shots of our world coming alive!