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Origin Guild
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Synergy last won the day on March 26 2016

Synergy had the most liked content!

About Synergy

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  • Birthday 11/17/1987

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  1. Some thoughts (in +/- fashion as usual): + Good to see some character models finally in the game. + Initial bit of dialogue is thorough and shows signs of player choice. + Environment is really starting to shape up. + Seeing more customization options in the UI is always great. - Character models still need a lot of work. They don't look appropriate, too puppet/cartoon-like for the setting. The soft voice acting also contributes to the problem. - Maybe it's just me but the humor seems to be aimed more at children. I also think the dialogue lines should be put at the bottom of the screen so you can easily see the character's face during interactions. - I noticed a pretty low fps during my playtime. I know you guys are still working on the optimization but I think this should be a higher priority now that you have a demo out. First impressions are important. - The default walking speed is far too slow, I felt like I was playing vanilla Morrowind again (and not in a good way!) The flow of jumping also needs some special attention because at its current state it's very difficult to platform even basic ledges. - The UI could be a bit sharper. The mini-map is quite blurry and there isn't any indication of what the red dots are. - The font doesn't work well with the setting and it can be hard to see depending on what's in the background. Knowing what you have equipped could be clearer. Anyway, it's always good to see progress being made, best of luck.
  2. I just read this Fallout 4 review that I think really nails what's wrong with the game and AAA RPG games in general. Here's an excerpt: "Fallout 3 was Bethesda's most advanced and complex game in terms of quest design. There were only a few side quests in the game, but those quests offered a decent amount of choices: do you want to destroy Megaton, one of the largest settlements in the game? Will you (inadvertently?) kill everybody in Tenpenny Tower? How do you deal with the runaway synth in Rivet City? The basic structure of these quests was perfectly solid; sadly, the writing on these characters and situations was abysmally bad, to the point that Fallout 3 felt less like a mature RPG and more like a hastily improvised hyper-violent children's cartoon populated by raving lunatics. By putting characters like the irredeemable muppet Moira Brown, the groanworthy Brit caricature Allistair Tenpenny, or the ludicrous “no adults allowed” survivors' community of Little Lamplight front-and-center in their narrative, Fallout 3's designers destroyed all the good will I was able to extend to them. If Bethesda wanted to create good and interesting side quests in Fallout 4, they had to come up with quest NPCs who acted at least vaguely like real human beings, and they had to put these characters into credible situations that actually challenged the player to find the “right” solution. And what has Fallout 4 delivered? Firstly, there's an infinite amount of randomly generated radiant quests that have no intrinsic value whatsoever; let's pretend that these don't exist. Secondly, there's a few dozen “diversion” quests, which are very simple fetch and kill quests with a bit of goofy, oddball dialogue attached. A crazy old ghoul wants you to return an overdue book to the city library! A crazy drug dealer wants you to retrieve a rare flower from a rooftop garden! A crazy baseball fan wants you to find some memorabilia in the swamp! A crazy Railroad scientist wants you to place listening devices on the rooftops of 11 separate dungeons all across the game world! A crazy, naughty kitty has run out of the Vault, and you need to get her back before she catches a cold! Those quests aren't meant to be complex or thought provoking; frankly, they're not even worth paying attention to. They're just there to pad out the game and distract you from the fact that you're not having fun." It's a long review but well worth the read: http://www.rpgcodex.net/content.php?id=10267
  3. Do you mean forum? I just posted it there as more inspiration for the devs. Here are some more great pictures from my Planescape playthrough. http://imgur.com/a/wQ7Dx
  4. Over the years I've seen many RPG gamers declare that Planescape: Torment is the best RPG ever written. A few days ago I finally decided to start playing this game and I was amazed with how well written and unique the story and characters are. That was my first dive into the cRPG world and it honestly makes modern day AAA RPG games look like child's play. The game is just $10 on GOG and does an excellent job displaying how to make a fascinating world with incredibly interesting characters and quests. I was thinking this topic could be a nice hub to discuss other games that are also well written and intriguing. Below are some screenshots from Planescape: Torment Click the pictures for a bigger view.
  5. I finally finished the game and I have to say I'm pretty disappointed. Bethesda continues to simplify everything (with the exception of crafting) to cater to the widest audience possible. They've opted to use a Mass Effect style dialogue wheel which means you don't know for sure what you're going to say until it's too late. Bethesda has also decided to make radiant quests an even bigger aspect of this game than in their previous ones. Every faction now pushes you into endless fetch/kill quests. Factions themselves seem to be tied to the main quest which means they don't have much of a storyline outside of the main one. I also don't know why they give you power armor at the start of the game since it makes fighting too easy and defeats the purpose of having any other armor. The companions have only a few one-liners so they become quite annoying to listen to over and over again. As if that wasn't bad enough, most locations are devoid of interesting communities and instead are simply filled with enemies or places to make generic settlements for yourself. While the sheer amount of buildings put into the game is pretty impressive, the actual placement of objects/structures is quite embarrassing. Lots of floating grass, crates and boxes clipping into each other, walls that aren't fully connected, loot that can't be reached, misspellings in text, etc. And then there are just annoying things like not having a keyring for the dozens of keys you pick up or having non-removable quests objects in your inventory even after they're useless. I don't know if they're just incompetent or lazy but this definitely isn't their best work. I really really hope we don't see any of that kind of crap in the Witanlore series. We need a true RPG experience. Lots of dialogue, lots of choices, unique communities/individuals, a detailed and creative world, lore driven factions, etc. There shouldn't be any essential NPCs and when you kill someone important there should be a successor NPC in line or a change in the storyline to reflect that instead of the game just preventing you from doing it in the first place.
  6. I was a bit underwhelmed by the initial trailer but after the E3 presentation I'm pretty hyped. Hopefully the writing is better this time.
  7. Most of it looks good. I would recommend a more powerful GPU though (maybe a GTX 960 or 970) since the 750Ti is kind of on the low end. Also consider getting an SSD, those drives will improve speed a ton.
  8. The Skywind development forums have a huge overflow of voice actors so you might want to contact them if you have any trouble finding people here.
  9. https://pcpartpicker.com/parts/partlist/ is a great place to select quality components for the cheapest price. Always check the ratings and customer reviews for potential problems. I would suggest building the computer yourself so that you know how to upgrade it later on. As long as you follow the manuals it should be pretty easy to setup. Computers aren't as fragile as they seem. Also, I don't know if you have a hard drive already but you'll probably want a 128GB+ SSD and a 1TB+ hard drive.
  10. It might be a good idea to wait until the first game is released before you start adding too much limited edition/merchandise stuff. Not that I don't have faith in you guys to make a good game but all of this is kind of built on hype/speculation instead of a finished playable game.
  11. That World Machine program looks really neat.
  12. To be fair, he was exhausted from reviewing all the previous awful kickstarters and just wanted to get it over with. He loves playing TES and Fallout so this is right up his alley. If you guys send him a tweet and try to get him on Skype (showcasing your work), he would probably promote the game and get you a bunch of new backers. It's worth a try: https://twitter.com/Dansgaming
  13. The in-game footage and concept art videos look great. Some constructive criticism on the main video though: 1. The audio quality was a bit sketchy in some parts. It's probably best to have one person with a good voice and mic to do the whole presentation. 2. I think this video should have had some in-game footage in it. I know there are other videos where you showcase this but it's really crucial to see it in the place where people get their first impression of the game. 3. I personally think the Ursines look a little too cartoonish, as if the game was aimed at furry fans. Many of us here are Elder Scrolls fans and we prefer more realistic looking characters. Hopefully the in-game models will be different. Yesterday, DansGaming (a popular Twitch.tv streamer) reviewed your kickstarter with about 6,000 people watching live and he was not impressed. That is why presentation is so important. Here's the video: http://www.twitch.tv/dansgaming/b/559217250?t=8h20m50s
  14. To make exploration even more rewarding it would be cool if there were hidden treasures in really obscure places. I remember many times in Morrowind when I would levitate to the top of a giant cave and there would be a couple of items placed on a hidden cliff edge.