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Origin Guild
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KiwiHawk last won the day on November 15 2016

KiwiHawk had the most liked content!

About KiwiHawk

  • Rank
    Retired Spellsword
  • Birthday 05/05/1949

Profile Information

  • Gender
  • Location
    North Island New Zealand (Aotearoa) Land of long White Cloud
  • Interests
    Morrowind, Oblivion and Skyrim, Modding of those games

    Trying hard to learn Photoshop and 3DS Max
  1. Kia ora Shame this is not being followed up with, I know there's a lot going on BUT a month or more at time and no responses from Dev's
  2. Kia ora Not sure where else I should put this but it seems fitting that the tile suits These three wee videos I hope will help you see what I see and give more info accurately than I could write https://www.dropbox.com/s/nynown7nfi2dq35/2017-08-31 17-33-04.mp4?dl=0 https://www.dropbox.com/s/48fr0180ahsszw2/2017-08-31 17-38-39.mp4?dl=0 https://www.dropbox.com/s/62egavkyw6817zp/2017-08-31 17-45-54.mp4?dl=0 I don't know if your design is more to play in third person or not, Oh and while I'm thinking of it I wonder if the first person camera doesn't need to move lightly left and turn a little to make the view look straight ahead rather than jus straight forward from the over shoulder third person Any way hope this helps
  3. Kia ora here I go again lol good looking water https://forums.unrealengine.com/showthread.php?42092-Community-Project-WIP-Weather-amp-Ocean-Water-Shader
  4. Kia ora Maybe they warming his paws while he scrolls over the brail, blind people are not living in total blackness, keep in mind that some blind while can't see to function can see dark and like While I'm at it I put a wee wall of text on steam should I have put it here, I will and those with the power can fell free to erase if need be As I said in the keybindings thread I like the F key for first/third person, it reachable while moving, I went into a Cave near the game start, had to find a kid, nough said right, anyway it was black as pitch in there and the textures where mostly the same or similar and I fall into the water stuc cause I could not see, I loaded a save and the cave took a whole new look and was lit normaly. I feel there needs to be a little more notice either visually or sound, maybe both for equiping things, if theres is more of a sound than that clunk I did not hear it as a hearing impaired person, so there for was not sure if I had change armours or weapons, the same was my expereance whe beating on a boar, it was fr me hard to tell if I was hitting or not. I look at what I'm hitting so I did not notice for some time the line colour changing in the circle with the slash's in it. With that said,.. Bloody cracker guys, I'm enjoying this so far, drop us some torchs tho, dark as for us half blind ole geezzers at night
  5. Thought I share these, yes the cost a bit but for those wishing to learn they'er maybe a great start. open one of the demos save as and rename the level and you have a ready build world to start placing villages towns etc plop in a char and you get to test/play round and LEARN how UE4 works. For Indies they could save quite a bit money these guys will no dout attest to how much you can spend trying to get an environment done to a good standard
  6. it works made me remember I needed to pull my head out of game and UE4 / Unity 5 and come back don't know if thats a good thing rofl
  7. Kia ora Sorry I'm still here lurking lol, if I stopped buying assets I'd maybe have more money to fling at your guys lol I bee fighting with UE4 and trying to get my head round it but it but found some stuff that might be of interest to you https://forums.unrealengine.com/showthread.php?78569-Poll-Affordable-Landscapes https://forums.unrealengine.com/showthread.php?121879-Affordable-Landscapes-2 https://www.unrealengine.com/marketplace/old-village https://www.unrealengine.com/marketplace/old-tavern https://www.unrealengine.com/marketplace/medieval-docks Yes they cost, but what would it cost to make such assets and how much time might they save is maybe the better question right? Was just a thought, maybe you knew of this stuff or are not interested in asset helpers I have no idea info is useless less it passed on
  8. Kia ora I came back. I notice the UE4 logo, Have you guys moved over to Epic's Unreal 4 engine? I downloaded it to have a wee play but hell it's a gonna need tad more knowledge than the creation kit I manage to get a heightmap from World Machine in to it but I need to learn how to get the base textures right then start on the procedural landscaping for grass, trees etc, I'm loving that they make so much in the way of assets free for people to tottoo with and learn
  9. Kia ora Hers another good one for ya, no I can't say it lol Near Porangahau in Hawke’s Bay is an unassuming hill known as "Taumata whakatangi hangakoauau o tamatea turi pukakapiki maunga horo nuku pokai whenua kitanatahu", which translates into English as "the place where Tamatea, the man with the big knees, who slid, climbed and swallowed mountains, known as 'landeater’, played his flute to his loved one." Locals simply call it Taumata Hill.
  10. Kia ora I am really sorry I know I maybe not bring these issues over here but I'm totally stuck and I'm not getting/finding answers. I don't know java so I can't figure what I need to do This ia the bottom of my Debug Overview--=.txt ---------------------------------------------------------------------------------------------------------------------------------- [155] [importer] Alternate Start - Live Another Life.esp [156] [importer] Bashed Patch, 0.esp [157] [importer] Dual Sheath Redux.esp [158] [importer] DynDOLOD.esp [159] [sPGlobal] Skyrim.ini believed to be in: D:\Hawk\My Documents\My Games\Skyrim\Skyrim.ini. File exists. [160] [ERROR] /=== ERROR! [161] [ERROR] (==== File: SkyProcDebug/Get Active Mod List.txt [162] [ERROR] \=== Line: 289 [163] [ERROR] \== Message: Could not get LessIntrusiveHUD.bsa. Strings files or ini changes in it will not be availible. [164] [ERROR] \========================================> [165] [ERROR] /=== ERROR! [166] [ERROR] (==== File: SkyProcDebug/Get Active Mod List.txt [167] [ERROR] \=== Line: 290 [168] [ERROR] \== Message: Could not get Falskaar Home Improvement.bsa. Strings files or ini changes in it will not be availible. [169] [ERROR] \========================================> [170] [import Mods] Done Importing Mods. [171] [sUM] Patch needed because Dual Sheath Redux.esp had records patch might be interested in. [172] [sUM] Patch needed: true [173] [EXCEPTION] java.nio.BufferUnderflowException at java.nio.HeapByteBuffer.get(Unknown Source) at java.nio.ByteBuffer.get(Unknown Source) at lev.LShrinkArray.extract(LShrinkArray.java:163) at skyproc.BodyTemplate$BodyTemplateMain.parseData(BodyTemplate.java:62) at skyproc.SubRecords.importSubRecord(SubRecords.java:256) at skyproc.SubRecords.importSubRecords(SubRecords.java:248) at skyproc.SubShell.parseData(SubShell.java:56) at skyproc.SubRecordsStream.loadFromPosition(SubRecordsStream.java:148) at skyproc.SubRecordsStream.get(SubRecordsStream.java:53) at skyproc.SubRecords.getBodyTemplate(SubRecords.java:167) at skyproc.ARMO.getBodyTemplate(ARMO.java:417) at DualSheathReduxPatch.DualSheathReduxPatch.runChangesToPatch(DualSheathReduxPatch.java:446) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:952) at java.lang.Thread.run(Unknown Source) [174] [sUM] Closing program after UNSUCCESSFULLY running import/patch. [175] [DEBUG] Closing Debug File. Time was: 11432 ---------------------------------------------------------------------------------------------------------------------------------------- I need help with sorting this out These two mods have never given errors before so whats changed?, theyer bsa files they are only archives as I understand it so why is Dual Sheath Redux Patcher throwing an execpetion over them? Thanks in advance for any offering
  11. Kia ora I just used this Elven name generator to tramslate "Tree Folk" Female is "Eáránë Ciryatan", Male is "Mablung Ciryatan" or if I do just Ent Male becomes "Lamalas", Femlae "Itarillë", "Ciryatan" still the second as that is Folk. So not so hard to work somethng out for Ent Folk or Ent's if it translated in some way right
  12. Kia ora I can not se anything close to that coming out of these guys man, that was made a 5 year old on his first play round with Project Anarchy lol. On another note I like to see a cause and effect result if and when the player talks to somebody and has their weapon drawn. I really gets me that one can stand talking to a person with a weapon pointed at them or sword drawn with no effect, I learned very fast in the army that you do NOT point a weapon at anyone less you mean them harm. even in the war games we had to point in the direction but over the heads. I think there should be some displeasure shown if you come to people with a weapon pointing at them, if there dialog that comes right after a fight, fine, have a way to lower your weapon and or the odd "Thank you for your respect" type of dialog when you stay your weapon
  13. Kia ora Thanks mate, maybe I should stick with 3D Max then and hope the student free keeps going
  14. Kia ora Whats the import/export from Blender to Skyrim like now for things like static's?