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Druid Welcomes New Developers!

Apr 08 2015 11:21 PM | DarkRider in Developer Blog

Druid Welcomes New Developers!

As we prepare Witanlore: Dreamtime for the big jump to a playable alpha state we've been recruiting far and wide across the web for the right talent to fill the remaining open seats on the Druid Gameworks development team!

The current state of the game and the media we've released have drawn a lot of attention to our open positions, so much that we had to hire a dedicated HR rep to manage the incoming and outgoing emails. We are so grateful to all who have applied we only wish we could hire you all (Apply again for Echoes of Twilight!) but so far these are the newest members of Druid Gameworks!

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Update Week Begins- Druid Gameworks Dev Kit...

Dec 15 2014 10:20 PM | DarkRider in Developer Blog

Update Week Begins

Druid Gameworks Development Kit & More

Hail Druid Fans!
The end of the year is fast approaching and 2014 has been a great ride for Druid Gameworks so we're taking this week to share some of our highlights from the year and the latest development news from Witanlore Dreamtime! Be sure to check in daily for a new update as we count down the end of our year with lots of stuff to share! :good:

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Kickstarter Funds & Stretch Goals!

Aug 28 2014 08:44 PM | DarkRider in Developer Blog

Posted Image

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Video Dev Blog #1: Developing a Dream

Jul 14 2014 08:31 PM | DarkRider in Developer Blog

Video Dev Blog #1: Developing a Dream

Development on Dreamtime is going very well and it's awesome to see the pieces starting to come together enough to actually look like a game. When the year began, Dreamtime was nothing more than a few notes in the Echoes of Twilight dev plan; an alternate start for Ursine players. Since then the story has grown and evolved to be worthy of a standalone title and we're very proud of the direction the project has taken. Considering how much of the year was spent designing the game on paper and learning a whole new engine, we're making development leaps at this point!

The dreamworld is a scene where players will travel during their vision quest to learn about their destiny from the Ursine's patron goddess, The Great Mother. The object of the scene is to navigate through the twisted, misty, world and reach the temple of the goddess in hopes of having an audience with the deity; who is said to be both beautiful and terrifying. For the first time, Dreamtime appears on film and we're really excited to show you how we turn concepts into game content every day, enjoy!

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Druid Announces Major Shift in Project Development

Mar 26 2014 11:31 PM | DarkRider in Developer Blog

Druid Announces Major Shift in Project Development

When Druid Gameworks first began its foray into indie game development one of the most important things we had to decide was which engine would power our games. It wasn't a decision we could make lightly as there were a number of factors to consider such as could the engine handle the demands of a truly open RPG environment? Was the licensing fair and equitable? Could the engine grow with our company? We got our hands on several engines available to indie studios and gave each one a fair run through its paces, weighing the pros and cons of each. In the end, we decided the Havok Vision Engine was the best choice available at the time.

Things have changed.

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A First Look at the Tribes in Dreamtime

Feb 12 2014 09:17 PM | DarkRider in Developer Blog

A First Look at the Tribes of Dreamtime

Dreamtime centers on the world and subcultures of an anthropomorphic bear race we call, the Ursines. Many might remember the first Ursine concept renders we shared during our Kickstarter campaigns last year. Working on Dreamtime has given us an opportunity to really explore the Ursine world in a way we might not have been able to for Echoes of Twilight; where Ursines are just one race among several. Our Ursine race was originally designed around Native American type tribal cultures which are highly unique and varied depending on where the tribes originate from, so we decided to bring that element into Ursine culture as well

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Beyond Kickstarter

Dec 16 2013 09:50 PM | DarkRider in Developer Blog

Beyond Kickstarter: What Happens Next?

Our second Kickstarter campaign has come and gone now. We’ve put our best foot forward for our current state of development and while we’re very proud of what we’ve accomplished together, it doesn’t look like the crowd funding climate is in our favor at this time. Our deepest thanks go out to those who have pledged, re-pledged, and tried desperately to get us to our goal; you guys are amazing, thank you SO much for all of your support!

Now that our time on Kickstarter has come to an end, let’s talk about what happens next?

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Kickstarter 2.0 is Live!

Nov 12 2013 10:58 AM | Grond in Developer Blog

Kickstarter 2.0 is Now Live!

The time we've been waiting for is finally here! Our new Kickstarter has launched! Click the title here or the image below to visit our Kickstarter and please consider pledging today! We need your support to make our dream game a reality!

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Kickstarter is Live!

Sep 29 2013 01:02 AM | DarkRider in Developer Blog

Kickstarter is Now Live!

The time we've been waiting for is finally here! Our Kickstarter has finally launched, click the title here or the image below to visit our Kickstarter and please consider pledging today! We need your support to get this project to the next stage of development and out to the public!

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Unwritten: Echoes of Twilight Update!

Sep 17 2013 05:06 AM | DarkRider in Developer Blog

Updated Information for Unwritten: Echoes of Twilight

Now that Kickstarter is just around the bend it's time to update our pre alpha announcement, which was really just a generalization of the game's theme, and share some actual details about the game series concept, our unique selling points, and of course a snapshot of the long awaited storyline!

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