Druid Gameworks Studio LLC is an independent developer of interactive media software based in O'Fallon Illinois. Just across the river from the stunning city of St. Louis! Our dedicated team currently works remotely from home offices all over the globe with the use of shared servers, cloud storage and messaging software. We have a passion for making games that are fun and strive to inject quality, creativity and innovation into every project we bring to life. Beginning as a ragtag group of veteran mod authors and students, the spark that would become Druid Gameworks was lit in 2010 when the original Witanlore game doc was just a collection of notes scrawled on post its about the kind of RPG game we would love to play. Modding is an important part of our past and it remains an important part of our future as we take steps to make sure our games are completely modifiable by our fans.
Well-traveled Cole has lived many places; even spending time studying abroad. He earned his Associate of Arts degree in World History and his Bachelor's in English Literature. Cole began modding the Elder Scrolls IV: Oblivion in 2007 which culminated in 2011 with the release of his most ambitious project, Reclaiming Sancre Tor, a 40+ game hour expansion pack. In 2008, he founded and still manages TES Alliance and the first ES modding school where he teaches others from his experience to this day. He has released over twenty mods and resources for the Elder Scrolls series. When not behind his PC he enjoys console gaming, meditation, tea, the martial arts, and spending time with his family. Cole lives in the Midwest with his wife and their young daughters.
Computers and all their inner workings have been an active obsession for Jamie since the early 90s and he's been Modding games since 1999. He has Modded multiple titles including; Half-Life, Half-Life 2, Counter-Strike Source, Temple of Elemental Evil, Crysis, Torchlight II, TES IV Oblivion, TES V Skyrim and Civilization V. He has experience with; programming, level design, as well as 2D/3D art. He has worked as the primary tech support staff on TES Alliance since 2008 and played a major role in the development of DarkRider's Reclaiming Sancre Tor expansion. He lives in Canada with his wife and their two children.
Herb graduated from Full Sail University in April of 2012 with a Bachelor’s of Science in Game Design. He was drawn toward the level design aspects of game development and has since continued to hone his skills in that regard. Herbs hobbies including gaming, movies, reading, comic books, and dogs. Herb does not have any previous modding experience but does have a formal education in regards to game development. The same day Herb went looking on the Unreal Engine forums for some work, Druid Gameworks had updated their posting with a level design position, the rest is history. Herb lives in Florida with his wife and four dogs.
Paul was introduced to modding and the digital arts in 2004 when Half Life 2 was released. Over the next few years he taught himself things such as 3D modelling, animation and still image rendering with the humble goal of bringing his ideas to life. Later, he was the main artist for a number of 2D shooter and platform games that were released on the XBox Live arcade platform. More recently he created some fully animated characters that were submitted on Valve Software's Dota2 workshop. In his spare time he enjoys making electronics projects, digital art and watching movies. He holds a degree in Aerospace Engineering and works as a Software Engineer in Bristol, United Kingdom.
Roger Libiez is a computer support technician from Chino, CA. He has worked with computers for most of his life holding a technical certification in Information Systems from CEI College of Anaheim. For several years, he ran a MUD hosting service on the internet for multiplayer text based gaming enthusiasts, as well as part time hosting for some websites and forums. Roger has several mods released for TES IV: Oblivion and TES V: Skyrim. Many of them focus around quests and villages, with the more recent ones focusing on small but specific areas of game play, rather than large, sweeping overhauls. He is also the current Project Manager for the Unofficial Skyrim Patch and its associated unofficial patches for Skyrim's DLC releases. in addition to this he is active in the Skyrim and Oblivion modding communities, offering his expertise to others on the forums. In his spare time, he is enthusiastic about US politics, an avid movie goer, and enjoys collecting dragons and coins.
Started looking into languages such as BASIC and Pascal since 12, Woody developed a strong interest in programming. When he was 18, his love in the logics behind Math, Physics, Chemistry, Computer Science and also the love of video games made him choose to major in Digital Media Technology under Computer Science Department during his university. After that, he went to Canada for the master degree and got involved in the world video game industry. These years, Woody polished his skills in multiple programming languages such as C++, C# and Java, massive areas such as gameplay, game AI and computer graphics, networking and so on. Woody is always creating; he is also currently developing his own game engine during free time. Woody is eager to contribute his skills and passion to the game industry and create outstanding video games for gamers around the world, and this is why he is in the team. Woody lives in the beautiful Vancouver in Canada.
With a strong interest in computer technologies from a young age, Robert spent many years modding games such as Operation: Flashpoint,Total War and the Fallout series, before moving on to write games of his own. Currently studying for a Bachelor's degree in Software Engineering and Game Development, Robert is an avid programmer, specializing in C++ and DirectX. He has experience in a variety of languages but will always consider himself a beginner, eager to expand his knowledge and take on new challenges.
Christian has been a geek about both games and technology ever since his parents got him the brick-shaped original Gameboy as a child.
His youth was shaped by Nintendo's usual suspects, Final Fantasy and classic CRPGs, and while those genres still form the core of his gaming tastes, today he plays a bit of everything he gets his hands on. Except horror. He doesn't do horror. More recently he developed an infatuation with tabletop RPGs and their rule systems.
Always the type who had to understand how and why everything works, he started to teach himself programming during school, later going back to get it officially certified.
Over time he gathered experience with different languages of the C family, iOS development, SDL, Unity and Unreal Engine 4, as well as the modding tools for the Elder Scrolls series of games.
Christian lives in northern Germany with his girlfriend and two cats.
Falk is a German Indie Game Developer. He got his Bachelor’s Degree in Game Design at the University of Wolverhampton. Right now he is working on his master project at the Cologne Game Lab. As you might expect he spends most of his time developing video games. He also likes playing RPGs, long walks, dogs and ballroom dancing.
Beth's induction into the gaming world came with joining Martigen's Monster Mod's team for Oblivion in 2007. Beth is proficient with Nifskope, Photoshop, Paintshop, Gamebryo, and the Creation Engine. With her background in proprietary software, Beth has a natural aptitude for content management and design. Aside from her digital hobbies, she enjoys the art of relaxation. She lives on the west coast with her family.
Matt Bone is an author and freelance writer currently exhausting the supply of caffeine in Bath, UK. His debut fantasy novel, Endless, has been book of the month at Fantasy Book Review and featured at SFSite and the British Fantasy Society, among many others. In his spare time he doesn't enjoy skydiving, sailing, or even climbing mountains. He quite likes sitting and reading, however. His interest in video games stems from the medium's unrivaled potential for immersion and interactivity in its storytelling, as well as his compulsive desire to create brain-achingly complex dialogue trees.
Since as long as Daniel can remember, he has been playing video games, growing up playing mostly RPG and fantasy games like Kingdom Hearts and Final Fantasy, among many others. He started playing the Elder Scrolls IV: Oblivion on the Xbox 360 shortly after it's release in 2006. Three years later, while watching gameplay videos of Oblivion on YouTube, he was happily surprised to find out about mods and the Elder Scrolls modding community. Fascinated, he eagerly moved to the PC version and started learning how to use Oblivion's Construction Set. His love for writing and character design led to the 2011 release of his most notable mod, 'The Forgotten', which adds a new race to the game. Aside from gaming, Daniel's hobbies include reading, listening to far too much music and writing stories, songs and poetry, his writings earning him an award for both Creative Writing and Poet of the Year during his time in high school. He lives with his family in the countryside of Southern Ireland.
Throughout his years of musical study João was able to interact with a variety of musically talented artists with distinct musical styles, broadening his initial classical instruction. João has experience with many different instruments. His first musical composition attempts go back to 1999, after daring a former colleague to collaborate with him in creating an original piece for a national contest entry. Together with two friends in 2003, João formed a rock band, having one of their songs being included on a rock compilation (Novo Rock Português - Chiado Records). Since 2007, he has been using digital instruments and software to deliver a better musical experience to his middle school students. He joined the Elder Scrolls modding community in 2013 by creating unique compositions for the Beyond Skyrim project.
Camera shy Velislav is known as Velio around the Druid Studio and has had a keen interest in 3D modeling for many years. He specializes in bringing organic depth to environmental assets. He is passionate about his art and hopes to bring his talents into the professional video game industry through his indie work. Velio enjoys telling jokes, practicing stealth, and lives happily in the beautiful country of Bulgaria.
Kevin is a late bloomer. In 2003, when he was 39, he entered the world of game art. He began modding The Elder Scrolls III: Morrowind that year and continued until in 2006, when he moved on to Oblivion. In 2009, Kevin taught himself the 3D modeling app Blender, devoting hundreds of hours to its study. He assisted Cole in the formation and the management of The Elder Scrolls Alliance, a modding instructional website, and was more than honored to come on board when Druid Gameworks was formed. Kevin lives near Chicago, USA, where, instead of playing the games he buys, he works hard to get the correct PBR textures for his models.
Adam has been interested in the creation of games back when he played World of Warcraft in 2006. This sparked his initial interest to create environments for video games. Since then Adam has taken fine arts class and even gotten his degree in game art from Full Sail University. Adam has always taken an interest in RPG's and open world games, so the prospect of working on is what made him apply for Druid Gameworks. Adam currently lives with his brother in the outskirts of Orlando in Florida.
Kristin's passion for video games started when she was pretty young, around the age of five to be exact. The first game she ever played was Tetris for the Gameboy (borrowed from her parents), but the first console that she ever owned was a Nintendo 64 and later the PlayStation. Kristin became fascinated by the 3D models and environments that made up these games and knew that was something she wanted to learn how to create. Since then, she kept of with most of the modern consoles and has since gotten into the world of PC gaming but still has a deep love handheld games, blame Pokemon. Kristin's favorite genre of games are JRPGs, with Danmaku/Bullet Hells and Action Adventure ones in a close second.
When it comes to animation, as part of her Media Arts college courses, she had to do drawn, stopmotion, and 3D animation so she got a pretty good feel for many different styles of animation. Coming to the realization she was terrible at drawing, Kristin focused on 3D animation and modeling for the later part of her college years. After graduating college, she wasn't satisfied with the state of her rigging knowledge and dedicated 8 months to relearning rigging from the ground up. The main thing that drives Kristin as an animator is that she just really likes seeing things move and there is nothing more satisfying to her than bringing one of her ideas to life.
Leonardo started drawing when was a child but only many years later he took a pencil in his hands again, to draw indie comics. In 2006 he took his first tablet and discovered color illustrations and a new world. He learned by himself anatomies, colors and traditional oils to develop skills in an illustration career, taking a part time job in meanwhile. Actually he works in fantasy field and comic. In free time he likes to play action and rpg games, reading comics and hiking.
Joshua has worked extensively in video since 2009 when he began teaching himself the skills necessary to become a VFX artist and digital compositor. Since then, Joshua's areas of interest have expanded greatly to encompass cinematography, photography, motion graphics, and some 3D design. He is also an avid gamer, when time permits. Like several others on the team he spent copious amounts of time modding The Elder Scrolls V: Skyrim and through that online modding community he was discovered by Druid Gameworks. Joshua lives with his family in the Blue Ridge Mountains of North Carolina.
Utilizing his Bachelor's degree in Film Production, Iain has applied his knowledge of movie visuals, lighting and mise-en-scène to the modding of games. He has crafted intriguing levels and locales for mods such as Kvatch Rebuilt, Area 51: Project Roswell, Beyond Boulder Dome and Northpoint. When he isn't modding he is either reading, writing or foraging for nuts and berries (he's not a squirrel, it's a diet thing).
Something about Filipe
As a child, James caught the gaming bug thanks to Atari consoles and eventually the Commodore 64 and ZX Spectrum home computers. The passion for gaming persisted throughout adult life and in 2008 he discovered PC modding, specifically for Bethesda games such as Fallout 3. Skilled in programming and art, James decided that if he was to have a career in game development, then art would be the winner. He began learning everything he could about game development and went on to release some popular modifications for Fallout 3, Fallout New Vegas and most notably Climates Of Tamriel, a weather and lighting mod for TES Skyrim. He joined Druid Gameworks in 2013 but took a break from the company in 2015 to concentrate on his Website Design and Development degree studies and to further develop his 2D/3D skill set. He rejoined Druid Gameworks in 2016. In his spare time he enjoys cooking, reading, walking, watching movies and supporting his favorite football team, Everton FC.